|
Post by Benjammin on Jul 13, 2006 1:14:35 GMT -5
Awesome! I expected as much.
|
|
|
Post by zachthelll on Jul 13, 2006 16:19:17 GMT -5
well taht sorta spoils it cuz we now know that cratos won't die and guhhhh i can't believe they released that news so soon now probly 1/4 of the gamers that wanted to play this won't cuz they can just read what happens on any old forum. That's good and all they're having a 3 but they have two things to worry about 1. what if the game doesn't sell so well and 2. they just extinguished the tension of the question will there be a GOWlll? ??
|
|
|
Post by Matt on Jul 17, 2006 21:39:58 GMT -5
[glow=red,2,300] Jaffe Changing Tastes?[/glow] The God of War designer seeks gaming purity. by David Adams July 17, 2006 - Is the god of God of War losing interest in the genre he's best known for? In his latest blog post, designer David Jaffe writes that while he's enjoying playing action-adventure games more than ever, he doesn't want to keep creating them. "As of late," Jaffe writes, "I've been enjoying the new Syphon Filter and Tomb Raider (on PSP), Oblivion (on 360), and Prey (on PC). All of these have provided me hours of immersive, single player gaming. "But as a guy who has DESIGNED one of these d**n epic things, I can tell you that I no longer have any interest in making these kinds of games." Jaffe contrasts the delights of playing an action-adventure game with actually creating one. Players are given one exciting scene after another, whereas actually coming up with those scenes as a designer is a tedious process, according to Jaffe. A designer will "struggle for days, working alone and with the team, to just create ONE of those cool moments; just ONE of those 'oh sweet' events." At one point, he states his new perspective succinctly: "Since God Of War, I have lost interest in the genre of single player action/adventure games. In fact, I've really lost interest in making any kind of game that does not fully and only embrace interactivity in the most purest sense. I don't want to tell stories with my games anymore." Jaffe says he's been enjoying "pure" games, such as sports, racing, multiplayer, and web-based casual games. While he continues to appreciate good story-driven games, and does not intend to disrupt the God of War series, he questions whether games are at their best when telling a story. Further, Jaffe questions whether games must use story to evoke emotions. He points to emotions that even simple games produce -- "[f]eelings of tension and release, feelings of fear and anxiety, feelings of triumph and defeat" -- and praises these as real and worth pursuing. The designer's new thinking is going into his new project which, while still under wraps, is apparently in the "pure game" category. "[T]he nice thing is," Jaffe writes, "besides the game being a blast to work on (whereas God Of War was a slog), it's also a game that I am enjoying playing. That is something I can't do with the single player, action-adventure stuff I work on." ps2.ign.com/articles/719/719279p1.html
|
|